08/06/2024 | News release | Archived content
August 6, 2024
The XP Game Summit, held in June in Toronto, is a premier event that brings together leaders in the gaming industry to explore the latest trends and innovations. This year, Adeia participated to showcase our ongoing R&D efforts and technological advancements in this ever-growing sector.
The 2024 XP Game Summit focused on the theme "Unlocking the Potential of Game IP," emphasizing the importance of innovation in driving the growth and success of the gaming industry. Here are three key takeaways from the event:
Personalized experiences: The integration of AI and data analytics is transforming various sectors, enabling more efficient and personalized experiences. We're seeing this synergy across gaming as well, allowing companies to tailor the experience for users.
Cloud computing: The advancement of cloud computing is pivotal for enabling scalable and flexible solutions as data demands rise. Enhanced cloud capabilities are needed to support data processing for next-gen gaming systems and drive true innovation.
Platform capabilities: Cross-platform play is becoming a standard expectation among gamers, allowing for a more seamless and inclusive gaming experience. This trend is breaking down barriers between different gaming communities and expanding the potential user base for game developers.
At the XP Game Summit, I participated in a panel titled "Unleashing Potential: The Pivotal Role of R&D in Gaming Innovation," alongside Julien Coll from CDRIN and Vinay Pandit from AMD. Our panel delved into how game development tools, artificial intelligence and human research all intersect to create next-level gaming experiences that users crave.
I touched on a few key themes throughout our discussion:
We're excited to continue sharing updates and insights as we shape the future of digital innovation, and contribute to more conversations about the pivotal role of R&D in shaping the user experience.
Don't miss our on-demand webinar, "Delivering on the Cloud Gaming Promise: Strategies for Success." Watch here to learn more.
Aldis is an XR researcher who applies principles of design and psychology to influence human behavior. Aldis earned a PhD in Visual Cognition and Human Performance from the University of Illinois at Urbana-Champaign studying brain training, imaging, and stimulation. He then founded a startup in San Francisco developing VR brain training games. He later joined IBM Research as Head of Virtual Reality and Game Design before joining Draper Laboratories, a not-for-profit R&D firm, to lead XR research. With over a decade conducting VR/AR research, Dr. Sipolins has identified brain imaging markers of memory encoding in VR, used eye tracking in VR to track attention and cognitive load, and even designed and tested AR interfaces with SOCOM Special Forces. Among his other achievements, Aldis has reached platinum rank playing Random in Starcraft 2 and has platinumed Demon's Souls and Rock Band 2. His work at Adeia focuses on XR and gaming.